Here are the stats for the Warpriest. Enjoy. BAB: as Fighter (+1/level) Fort: Good (2+1/2 levels) Ref: Bad (+1/3 levels) Will: Bad (+1/3 levels) Skill Points: 2+Int Modifier / level Class Skills: Concentrations, Craft, Diplomacy, Handle Animal, Knowledge (history), Ride, Sense Motive, Spellcraft, and Swim. Weapon & Armor Proficiencies: All Simple & Martial weapons all armor & shields Spells/day: +1 level of ability / 2 levels Abilities: 1st - Glory Domain (see Defenders of the Faith) 1st - Rally 1st - Turn Undead 2nd - Inflame +2 3rd - Mass Cure Light Wounds (1/day) 4th - Inflame +4 5th - Fear Aura (1/day) 6th - Heroes Feast (1/day) 6th - Inflame +6 7th - Haste (3/day) 9th - Mass heal (1/day) 10th - Inflame +8 10th - Implacable Foe Rally (Ex) - If not affected by fear , the Warpriest, as a standard action, all allies within 60 ft of the Warpriest suffering from a fear effect are allowed another save at +1/Warpriest level. Inflame (Ex) - As a full-round action, all who hear the Warpriest gain a morale bonus against fear and charm at the bonus notes. The effect lasts 5 minutes after the speech ends plus 1 minute per Warpriest level. Fear Aura (Su) - 1/day for 1 round/level, all foes within 20ft of the Warpriest must make a will save (DC 10 + Warpriest level + Cha modifier) or be effected by a fear spell. Implacable Foe - Activating this ability is a move action but the Warpriest most concentrate (standard action) maintain the effect. All allies within 100 ft of the Warpriest, ignore the effects of being reduced to 0 hit points or less. However those reduced to -20 hp immediately die. This effect lasts as long at the Warpriest concentrates.